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Thread Statistics | Show CCP posts - 15 post(s) |

Itago Gemulus
Station Spinners United
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Posted - 2014.02.25 14:04:00 -
[1] - Quote
Looks good. Cruor could use more web range. A small nerf to web strenght on DD could also be good (7.5% vs 10%) |

Itago Gemulus
Station Spinners United
6
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Posted - 2014.02.25 14:10:00 -
[2] - Quote
elitatwo wrote:
It looks like the Worm has six effective drones which may look weak at first but will bite you were you sit on.
I don't fly any minmatar ships but the Blood Raider lineup with long range webs and the old NOS kinda 'feels' right with the Blood Raider lore.
2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P)
Gilbaron wrote:btw: any chance we can get 10 run BPCs from the LP stores for these ships ? :D +1 |

Itago Gemulus
Station Spinners United
6
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Posted - 2014.02.25 14:20:00 -
[3] - Quote
Gilbaron wrote:Darth Felin wrote:Cruor need additional low instead of high badly. It is hard almost impossible to tank it, at least for armor and we already have more than enough frigates that have to fit MSE for tank.
Also worm is looking really boring, it is cool to have bonus for light drones on gila and medium on rattlesnake but it is just don't scale to the worm level, imho it is better to make something outstanding for it. For example give him 5 drones / leage dronebay and bonus to utility drones (web,ecm etc... maybe even remote repair ones too) instead of bonus to combat drones and it will be cool support for frigate fleets the worm in it's proposed state has 6 effective drones.
How do you calculate 6 effective drones?
2 drones +300% = 2+6 (2=100% ->300%=6) for a total of 8 effective drones |

Itago Gemulus
Station Spinners United
6
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Posted - 2014.02.25 14:28:00 -
[4] - Quote
Harvey James wrote: Gurista - 300% seems a little high perhaps some comparison too 5 50% bonused drones would help here to clarify its usefulness -i like the missile damage bonus .. my concern is how much dps comes from both sources maybe some stats here please? - also still has 10 slots ? drone boats -1 slot should apply here
5 drones with 50% bonus = 7.5 effective drones 2 drones with 300% bonus = 8 effective drones |

Itago Gemulus
Station Spinners United
6
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Posted - 2014.02.25 15:29:00 -
[5] - Quote
Mythradites wrote:Why are you focusing on lower SP ships when you have players who have committed years and years to you, yet all they get are capital nerf after capital nerf...part of the attraction of Eve Online is the ability to fly big and sexy ships. But when you don't give any love to capital ships in YEARS with nothing more than nerfs you will start to lose your senior players. I understand that this is geared towards newer players and thats great...but when you give way to a player base who wants nothing more than a big blue doughnut and you bend to their whim when they don't like the way the game is going *read not in their direction* they cry for a nerf and you oblige. This is sad...albeit I will continue to play because never the less...I am addicted.
1. this is the wrong palce to whine about capital nerfs 2. do you honestly belive nerf to tracking titans was bad for the game? Or changes that make it harder for 100man fleet to just RR until downtime with no realistic chance to loose a ship?
Changes that goes against you can still be good for the game. Its also safe to assume that the pure number of pilots in CFC means that there are some in there that can come up with good changes (number of pilots in PL for instance means there are less likely to be many there, statisticly speaking atleast) |

Itago Gemulus
Station Spinners United
7
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Posted - 2014.02.25 16:41:00 -
[6] - Quote
CompleteFailure wrote:elitatwo wrote: 2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P) +1
Itago Gemulus wrote:2 drones +300% = 2+6 (2=100% ->300%=6) for a total of 8 effective drones It's 6 effective drones. You're not adding 300%, you're multiplying by 300% 300% = 3.00 2*3.00 = 6 learn2maths
By that logic 100% role bonus on Marauders is 4*1 = 4 effective turrets (300%=3.00 -> 100% =1.00)
If you add 300% you get a bonus of 300% not a total of 300% |

Itago Gemulus
Station Spinners United
7
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Posted - 2014.02.26 00:14:00 -
[7] - Quote
Vaju Enki wrote:About the Worm, i think some of you are missing the point, overpowered is not a synonym of fun.
The Worm should remain a shield tanked frigate(Caldari) with 5/10 drones(Gallente), balance the ship bonus around this.
This is based on ? just what its currently i assume, after gila/rs changes it might be just as natural.
Looking at missions and all that stuff, Guristas never field drones, and Sansha is armor tanked (look where slave set comes from). Nothing is set in stone for what ecch faction "prefer" to use.
I agree that a drone based bonus from Gallente skill would be natural, but again we have that strong role bonus for drones. Change the missile dmg for drone tracking or something like that if people cry to much about the current bonus :P |

Itago Gemulus
Station Spinners United
7
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Posted - 2014.02.26 16:41:00 -
[8] - Quote
Ill say it again, 90% are to strong, and 20% web range is to weak.
When comparing these, 90% web = 4-5x 60% webs. What other modules get these bonuses (even the new worm drone bonuses are not that strong)
20% web range make very little diffrence, make it 30% as recon ships get or stronger. Even at 50%/level i would likely take current web strenght if i could choose |

Itago Gemulus
Station Spinners United
7
|
Posted - 2014.02.26 17:28:00 -
[9] - Quote
Medalyn Isis wrote:Silivar Karkun wrote: the 200% damage bonus gives the DPS of 4 turrets. People need to stop with all the incorrect mathematics before interjecting into balance discussions. A 200% bonus on 2 turrets would be the equivalent of 8 turrets. A 150% bonus is the equivalent of the current unchanged cruor's two damage bonuses put together.
I agree that people need to stop with this incorrect math...
2 turrets with 200% bonus = 6 turrets not 8!
2+(2*200%) = 2+4 = 6 |

Itago Gemulus
Station Spinners United
7
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Posted - 2014.02.26 23:50:00 -
[10] - Quote
Ransu Asanari wrote:Tyberius Franklin wrote:Other weapons don't have the bonus limited to a particular type specifically because they are limited in damage type already. A hybrid damage bonus cannot bonus anything but Therm/Kin. Same with lasers and EM/therm. Projectiles don't have perfect selection and are limited to Kin/Ex with their T2 ammo in addition to missing ammo strong in some types at different ranges (No Kin focused SR ammo for instance).
Missiles can still switch to unbonused types which is a flexibility 2 other weapons don't have. And if the predictability of missiles really is causing people to fit against bonused types they would be opening the resists holes necessary to make switching worth while. Well that gets into a whole discussion around the advantages/disadvantages and differences between weapon systems. They're pretty balanced: - Gun tracking speed against explosion velocity/radius bonuses - Gun Optimal/Falloff against Missile flight time - Gun ROF vs Missile ROF - Gun instant damage application with limited damage types, against missile delayed damage with more damage versatility - Gun potential for misses and critical hits vs missile damage consistency - Different susceptibility to EWAR and countermeasures (Tracking Distruption vs Firewalling) but that's again a whole other discussion. My problem is if we can assert that the weapon systems are fairly balanced and different in their application, and they all have their strengths and weaknesses. You want the different ships to play to the strengths of those weapon systems, and that's why I don't like seeing the missile damage versatility gimped - whether by limiting the damage types by hull, or extremely long reload times.
This is all good in theory, but looking at BS's there is an inconsitence where guns get stronger bonuses to either efective weapons or application (more than 8 effective turrets, 7.5% tracking to name 2) |
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Itago Gemulus
Station Spinners United
7
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Posted - 2014.02.27 16:08:00 -
[11] - Quote
Kagura Nikon wrote:Itago Gemulus wrote:Ill say it again, 90% are to strong, and 20% web range is to weak.
When comparing these, 90% web = 4-5x 60% webs. What other modules get these bonuses (even the new worm drone bonuses are not that strong)
20% web range make very little diffrence, make it 30% as recon ships get or stronger. Even at 50%/level i would likely take current web strenght if i could choose You realize your nonsense? What would help to have a web range larger than your lock range? This is not the ashimmu, its a FRIGATE! witht he proposed bonus it can already web over 30 km with links or faction web. 50% per level would mean like 50 km!!!! Cruor cannot even lock a target that far! Peopel need to stop ananlysign the ships on a spreadsheet!!! Think in combat how the bonuses would affect the combat!!!
Cruor with max boosts will have around 65km locking range with these changes, so easily above 50km. This bonus would also make it possible to use T2 instead of faction with about same range.
Loosing 90% web for dubble web range is not something i would choose to do, at the very least not on ships that already have be in normal web range to do anything as frigates are not realy known to fight at 17.5km+ where a T2 web with OGB will reach you. |

Itago Gemulus
Station Spinners United
7
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Posted - 2014.02.27 16:44:00 -
[12] - Quote
Batelle wrote:I think its a bit over-simplistic to say that a 90% web is twice as strong as an 80% web. Just as an illustrative example, when doing incursions in my vindi, I learned that a 80% web and a 90% web are pretty much exactly the same while the target is slowing down. Its many many seconds before the 90% web starts actually showing its strength, and the target was often long dead before that.
It should be obvious to anyone that a long range web and a strong web are different and one is not superior to the other in all situations.
So what your saying is that nerfing from 90% to 80% web sternght would have barely no effect. In that case do it already! |

Itago Gemulus
Station Spinners United
7
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Posted - 2014.02.27 19:44:00 -
[13] - Quote
LaserzPewPew wrote:
Post change, two drones will put out a base dps of 40. Multiplied by 300%, this translates to 120, a net loss.
Lets take this one more time...
300% bonus = base + 300% of base, or a total of 4x base
This would make 2 drones with 40 dps do 160dps, or 10dps MORE than before.
300% bonus for 2 drones is STRONGER than 50% bonus on 5 drones |

Itago Gemulus
Station Spinners United
7
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Posted - 2014.02.28 11:42:00 -
[14] - Quote
If you want new stuff whenever something changes, i suggest you go play WoW...
Changing around bonuses in an attemt to make balance, is hard work. just look at the number of people in this thread that have problems with masic math :P Trying to avoid OP ships and at the same time bring use to underused ships mean you ahve to take into accord not just what each and every ship can do, but what players decide they should be able to do |

Itago Gemulus
Station Spinners United
7
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Posted - 2014.02.28 12:32:00 -
[15] - Quote
Quindaster wrote:Itago Gemulus wrote:If you want new stuff whenever something changes, i suggest you go play WoW... Changing around bonuses in an attemt to make balance, is hard work. just look at the number of people in this thread that have problems with masic math :P Trying to avoid OP ships and at the same time bring use to underused ships mean you ahve to take into accord not just what each and every ship can do, but what players decide they should be able to do I will explain you in other way, so you will understand maybe like for 6 years old kid. If I brake your leg, you will need to find job for itself not too far away from your home (in close range). After you found job (I think it will be some job near computer where you can use own 2 hands) so after I will brake your one arm, because I think, you type on computer too fast and even 1 arm will be enough for you. After when you will be absolutely useless, I will tell you - I will repair your broken leg a bit, so you will be rebalanced and find a job far away from own home, with one arm... And after maybe I will brake your second arm, but you can be far away from your home and need to be happy. So, you want to say, you will be more happy with broken legs and arms, even if I have promised you, I can turn back time and aim fully your leg and we can count it never happened? Maybe would be better even not to brake your legs and arms and after 7 years understand it?
Ill wait until someone translates this to something i can understand, not beeing a native english speaker myself most likely makes it worse :( |

Itago Gemulus
Station Spinners United
7
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Posted - 2014.03.01 02:15:00 -
[16] - Quote
Quindaster wrote:Elusive Panda wrote:What is this, I don't even... We're trying to find a balance here, if it was this way 7 years ago, who cares? I tell you who cares - me and many old players. I don't want to play in "first brake something good, and after when we brake it - play in back in time game before we brake it" If you will try to buy new car in 2014 and when you paid for it, you will get 7 years old car and you will ask - why you get 7 years old car if you paid for new? ANd auto seller will answer you - it's absolutely new, new everything, just 7 years old technology inside it, but it's looks like new car of 2014. I think you will care. Isnt that what most people already do, new tech is for top of the line cars and consumer valued cars use "old" tech |
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